$12.99. This +1 ghost touch dagger grants its wielder the ability to cast bestow curse (curse of weakness) spell once per day. This +2 shock kama grants its wielder the ability to cast thundering drums spell once per day. An anarchic weapon is infused with the power of chaos. Aldori Duelist. Since this game is called Kingmaker, it should come as no surprise that you eventually become the ruler of your own land. Pathfinder: Kingmaker is an isometric role-playing game developed by Russian studio Owlcat Games and published by Deep Silver, based on Paizo Publishing's Pathfinder franchise. This +3 battleaxe grants its wielder the ability to cast inspiring recovery two times per day. In our full Pathfinder: Kingmaker class guide below, we break down each main class, as well as the three alternate class archetypes that swap out key features for more customization. Weapon's enhancement bonus is reduced by -5 against friendly targets. This +5 speed agile dueling sword has a 18-20 critical range. This page was last edited on 9 May 2020, at 18:46. Weapons include swords, wands, axes, firearms etc. This +1 longbow deals 2d6 damage, and additional 2d6 acid damage, yet its clumsiness and weight impose a -2 penalty on the wielder's attack rolls. This +5 sickle deals electricity damage instead of physical damage. +2 AC shield bonus if off-hand is free. Endorsements. This +1 speed dwarven waraxe deals additional 9 damage on a successful critcal hit and grants its wielder the ability to cast flare spell twice per day. This +4 bastard sword grants its wielder a +6 enhancement bonus to Charisma, and a +2 luck bonus on Will saving throws. Bonus Stat – gain +2 morale bonus to attack rolls, saving throws & skill checks when the wearer is shaken. This +2 corrosive heavy mace allows its wearer to throw an acid bomb three times per day. This +5 holy composite longbow grants its wielder a +4 sacred bonus to Dexterity. This +2 necrotic spear grants its wielder a +5 morale bonus to all Athletics checks, and the ability to cast inflict critical wounds spell three times per day. Pathfinder Kingmaker Weapons List Melee Weapons. Note: this was last tested against the PF:K 1.3.0. This +5 estoc has a x3 critical multiplier. This +5 keen shortsword deals divine damage instead of physical, bypassing any damage reduction, resistance or immunity the target may possess. This +1 crossbow has a chance to slow the enemy on hit. 47. Interesting, I didn't see unarmed listed in the finesse list so thats why I asked. This +5 undead bane dagger grants its wielder a +2 bonus to death effect's DCs and saving throws against them, and deals additional 1d6 positive energy damage. This +4 Kukri deals additional 2 damage to helpless targets. This weapon is a +1 adamantine construct bane heavy pick. This +5 sickle grants its wielder a shambling mound's ability to grab their foes. Additional hits instead add to the duration. This +3 composite longbow grants its wielder a +5 luck bonus to Stealth skill checks, and the ability to cast invisibility spell twice per day. This +1 flaming composite shortbow grants its wielder the ability to cast flare burst spell three times per day. Whenever it lands a critical hit, it has a chance to cast harm spell (DC22) on the target. This feature allows you to add your Strength bonus to damage with a bow. Google+. This +4 flaming magic beast bane greataxe grants its wielder the ability to cast eaglesoul spell once per day. Most of the enemies in this area carry masterwork weapons or composite bows. While I tried to test everything, some features may not work properly yet.If you have a build in mind, I recommend using Bag of Tricksto level up your character to high level, quick save & load, then test out the abilities you want to use.You can file bugs on github… Top Sellers New Releases Upcoming Releases Discounts Filter to All 13 Gore 3 RPG 6 Sexual Content 4. Pathfinder is super leery about being able to Finesse weapons or add Dexterity to damage with them, and Dervish Dance remains the only feat support for expanding the Finesse list.Buuuuut... Paizo's promised a feat solution for this in their upcoming Advanced Class Guide , though from what I gathered during the playtest it'll only work for one-handed weapons. In PnP Scimitars can be used with Weapon Finesse, it seems that rule did not make it to this game. This wounding battleaxe deals 1 point of bleed damage when it hits a creature. Whenever this +5 holy scimitar lands a hit on a target that is not good, it deals additional 2d6 fire damage. This weapon is a +3 flaming frost shock corrosive heavy crossbow. When making a full attack, the wielder of a speed weapon may make two extra attack with it. Pinterest. This weapon is a +2 flaming anarchic agile dagger. This content requires the base game Pathfinder:Kingmaker in order to play.” Featured. This +4 heavy mace gains a +4 bonus to attack rolls agianst the targets affected by Smite Evil or Mark of Justice effects. A loyal weapon refuses to damage the allies of its weilder. Any creature struck by a critical hit from this scimitar or its wielder's natural attack becomes the target of lightning, as per lightning storm spell (5d6 damage, 24 DC Reflex half). While others may call them charlatans and burglars, e… This +1 dagger grants its wielder a +3 dodge bonus to AC and immunity to nauseated condition. This +4 unholy mace grants its wielder the ability to cast slay living spell once per day. Never ... A wielder with the Weapon Finesse feat can choose to apply her Dexterity modifier to damage rolls with an agile weapon in place of her Strength modifier (whichever is higher). This longbow deals additional 1d4 damage to animals and undead creatures. When a vicious weapon strikes an opponent, it creates a flash of disruptive energy that resonates between the opponent and the wielder. This benefit doesn't stack with any other effects that expand the threat range of a weapon. Whenever the wielder of this +5 heavy mace successfully hits a new target for the first time, it grants them a stacking +1 bonus to AC, attack rolls, and all saving throws until the end of the battle. Pathfinder Kingmaker: Magic Items List (Locations & Effects) Home » Bot » Pathfinder Kingmaker: Magic Items List (Locations & Effects) Ybot July 11, 2019 Leave a comment. Free. Game content and materials are trademarks and copyrights of their respective publisher and its licensors. This +5 bardiche deals additional 3d6 negative energy damage. Corrosive weapon deals an extra 1d6 points of acid damage on a successful hit. Waste Management and Sanitation; Infection Control and Hygiene This +5 keen agile sai has a chance to stun the opponent on a successful hit and grants its wielder the ability to cast sirocco spell once per day. Pathfinder: Kingmaker - Beneath The Stolen Lands Jun 6, 2019. When you have a touch spell charged, the weapon's enhancement bonus is +2 better than its actual bonus. Whenever this +5 spear lands a hit, its target has to succeed on a Fortitude saving throw (DC27), or become poisoned with a poison that deals 1d3 damage to Constitution, Strength and Dexterity per round, and affected by acid that deals 2d12 damage per round. This +2 kama grants its wielder a +2 dodge bonus to AC. When making a full attack, the wielder of a speed weapon may make one extra attack with it. It deals an extra 2d6 points of damage against all creatures of good alignment. It also deals an extra 2d6 points of damage against such foes. A weapon with this trait can be used withthe Weapon Finessefeat which allows the wielder to apply Dexterity-bonus instead of Strength-bonus on attack rolls. This penalty disappears once the battle ends. … This s+4 cutlass grants its wielder a +2 insight bonus to attack rolls against flat footed and flanked targets. When not skulking in the shadows, disarming traps, and stealing from the unaware, rogues may rub shoulders with powerful nobles or plot capers with fellow crooks. This +5 agile keen two-bladed sword deals force damage instead of physical damage. Facebook. This +3 shock light repeating crossbow grants its wielder a +2 luck bonus to Initiative, and the ablilty to cast summon medium air elemental spell once per day. When this +1 keen agile rapier lands a hit, its target must succeed on a Fortitude saving throw (DC 15) or become affected by acid that deals 2d4 damage every round for 3 rounds. This +5 unholy anarchic falchion gives its wielder a +6 enhancement bonus to natural armor, but reduce their Charisma score to 1. A unholy weapon is imbued with unholy power. It grants its wielder a +5 luck bonus on all Stealth skill check, and the ability to cast displacement spell once per day. Shock weapon is sheathed in crackling electricity that deals an extra 1d6 points of electricity damage on a successful hit. (This benefit is not cumulative with similar effects, such as a Haste spell.). This Khanda is a +4 Bastard Sword that gives its wielder a +4 bonus on Persuasion checks, DR 5/piercing, and a +8 bonus on saving throws against mind-affecting effects. This +3 heavy mace deals 2d6 damage and grants its wielder the continuous effect of freedom of movement spell. This +3 frost fey bane greataxe grants its wielder the ability to cast resist cold spell once per day. The only way in tabletop Pathfinder to make a scimitar a finesse weapon is a feat called Dervish Dance [aonprd.com] which, to my knowledge, is not in this video game. Whenever the wielder succussfully performs a combat maneuver, Mastery also deals damage to its target as if it landed a hit. This +3 improved speed sai grants its wielder 2 additional attacks per rounds. A bane weapon excels against certain foes. This +4 ghost touch magical beast bane elven curve blade grants its wielder a +2 luck bonus to attack rolls. The use of each weapon in Pathfinder: Kingmaker will depend on the proficiency of the character used. +3 outsider bane brilliant energy light crossbow. Finesse Wielding (Special Item Traits) | Pathfinder Kingmaker Wiki | Fandom. Against a designated foe, the weapon's enhancement bonus is +2 better than its actual bonus. Base Weapons Source Core Rulebook pg. Log in to view your list of favourite games. Whenever this +5 unholy starknife lands a critical hit, it has a chance to cast either slay living, confusion or crushing despair spell on the target. ... and strength get some durability benefits and strength bonuses from a few levels and any fighter that uses two-handed weapons will like the perks that come with this class. This weapon is a +5 axiomatic holy vicious bastard sword. A bane weapon excels against certain foes. A brilliant energy weapon ignores nonliving matter. Weapons in Pathfinder: Kingmaker are covered on this page. This +5 fauchard grants its wielder continuous effect of freedom of movement spell, immunity to trip and bull rush combat maneuvers, and a +5 enhancement bonus to CMB. Whenever its wielder casts call lightning or call lightning storm spell, it becomes empowered, as if using the Empower Spell feat. Let us tell you where you can find your companions. Attacks with it deal additional 1d6 lightning damage. An axiomatic weapon is infused with lawful power. A successful Will DC 14 save negates this. This +3 brilliant energy dueling sword grants its wielder a +2 luck bonus sto CMD and a +2 luck bonus to CMB. This power makes the weapon evil-aligned and thus bypasses the corresponding damage reduction. A subreddit for all things involving Pathfinder: Kingmaker CRPG made by Owlcat Games. It grants its wielder the ability to summon 1d4+1 smilodons three times per day. videogame_asset My games. This +5 greataxe has a critical range of 19-20, and deals additional 10 damage on every hit. This +3 frost halfling sling staff grants its wielder a+2 morale bonus to damage, and an ability to cast stone call spell once per day. Home » Bot » Pathfinder Kingmaker: Weapons List (Stats & Effects) Ybot July 10, 2019 Leave a comment. Each successful hit it lands on an enemy grants its wielder a stacking +2 bonus to all subsequent damage rolls with Bloodhound against this enemy. Whenever this +3 shortbow lands a hit, it has a chance to cast hideous laughter on its target. This +2 quarterstaff grants its wielder the ability to cast fire snake spell twice per day, and burning hands spell at will. The rogue is the master of many faces, using her skills and talents to get herself both into and out of trouble with rakish aplomb. Feats can give your character various bonus or allow them to perform all sorts of actions. It also deals an extra 2d6 points of damage against such foes. Its size penalty for Medium creatures is reduced to -2. Free. Pathfinder is a tabletop RPG based off of the 3.5 Ruleset of Dungeons and Dragons. As you are dependent on lots of stats. Announced through a Kickstarter campaign in 2017, the game was released for Microsoft Windows, macOS, and Linux on 25 September 2018. It can't reduce any ability score below 7. This +5 anarchic unholy vicious greataxe has a x4 critical multiplier. Home » Bot » Pathfinder Kingmaker: Weapons List (Stats & Effects) Ybot July 10, 2019 Leave a comment. This weapon is a +2 human bane morningstar. Combat Maneuver Feats grant Combat Maneuver Abilities that the player can choose to use actively in fights. View all games. Oct 10th, 2018. Recently added 30 View all 1,155. It makes the weapon law-aligned and thus bypass the corresponding damage reduction. This +5 speed longbow deals additional 1d6 electricity damage, 1d6 fire damage, 1d6 acid damage, and 1d6 sonic damage. This is a great weapon for Nok-Nok. Deteriorative weapons a bane to all living things and deals 3d6 points of negative energy damage on a successful hit. This +5 anarchic vicious heavy flail deals divine damage instead of physical, bypassing any damage reduction, resistance or immunity the target may possess. Weapon Proficiency is a Feat in Pathfinder: Kingmaker. This mod adds the Oracle class, new spells, magic-themed feats, character traits, and other fun things from PnP Pathfinder. This +5 fey bane shortbow grants its wielder a +4 bonus on all saving throws against the abilities of fey. There are a lot of classes to choose from in Pathfinder: Kingmaker but some offer more than others. Whenever you score a hit with this weapon, your opponent becomes slowed for 1d4 rounds. This weapon is a +2 giant bane sling staff. It deals an extra 2d6 points of damage against chaotic creatures. This +5 quarterstaff deals force damage. This +1 warhammer is particularly efficient against the ancestral enemies of the dwarven race. Games. 23,380. 1.1 ... Alchemists are proficient with all simple weapons, bombs, and light armor. Ability doubles the threat range of a weapon. This +5 holy anarchic rapier grants its wielder the continuous effect of freedom of movement spell, and immunity to fear and death effect. This +5 elven curve blade is a bane weapon against creature of every type except undead and constructs. This +5 composite Longbow has 19-20 critical range. It also grants its wielder the ability to cast empowered magic missile spell at will. For Strength monks you are limited to what you can dump. Flaming weapon is sheathed in fire that deals an extra 1d6 points of fire damage on a successful hit. This weapon is a +1 undead bane greataxe. This +4 shock longsword grants its wielder a +4 bonus on saving throws against mind-affecting effects. They are also immune to crits, sneak-attack damage, and mind-affecting spells, and they automatically hit anything in their space. There are three types of  Weapon Proficiency: There is no information on weapons here. Bleed will continue until the target receives magic healing of leaves combat. It makes the weapon chaotically aligned and thus bypass the corresponding damage reduction. A successful Fortitude DC 17 save reduces this to staggered for 1 round. Pathfinder: Kingmaker ... but take an extra 50% from AOE spells and splash weapons. This +2 corrosive light crossbow deals an extra 1d6 points of acid damage on a successful hit and has critical hit multiplier x3. The wielder of this weapon gets a +4 bonus to Persuasion skill checks. Yoops, I clicked the Notify button thinking I would get an update notification option. Weapon Finesse - Use Dex instead of Str on to hit rolls (Rogues get this for free at first level) This +1 frost spear grants its wielder a +1 shield bonus to AC, and deals additional 1d3 cold damage. Greater necrotic weapons are a bane to all living things and deals 2d8 points of negative energy damage on a successful hit. ... Mother’s Warmth (+2 keen, flaming, finesse wielding kukri). A critical hit does not multiply the bleed damage. This +3 furious brass falcata grants its wielder the ability to cast righteous might spell once per day. If anything, looking through rogue, my thoughts were on a potentially stronger crit build. This +2 frost agile speed dagger has a chance to slow an enemy on a successful hit. A furious weapon serves as a focus for its wielder's anger. Reflection arrow is a ranged attack that deals 1d4 + half the wielder's Strength bonus piercing damage. Whenever this +4 light mace deals sneak attack damage, it's increased by 1d6. Whenever the wielder of this +3 longspear becomes affected by bardic performance, its enhancement bonus increases to +3, and it grants its wielder a +2 dodge bonus to AC. Full details on how you calculate the bonuses, modifiers, and penalties for attack rolls and damage rolls are given in Chapter 9, but they’re summarized here, followed by the rules for weapons and dozens of weapon choices. Pathfinder: Kingmaker Abilities. Four weapons in the Simple Weapons proficiency : Five weapons in the Exotic Weapons proficiency : Seven in the Martial Weapons proficiency . This weapon is a +5 keen adamantine halberd. This +1 greatsword grants its wielder a +4 bonus on all saving throws against poison, and deals an additional 1d8 damage against vermin. You can get the weapons through quest reward, enemy loots or purchase from NPCs. This +2 dagger has a chance to confuse enemy on a hit. This weapon is a +5 axiomatic keen greataxe. Unique DLs-- Total DLs-- Total views. It doesn't impose the regular size penalty on the wielder. The wielder of this weapon gets DR 5/piercing. Creatures hit by the Khanda must succeed at a DC 17 Fortitude saving throw or be affected by poison for 6 rounds. Feats often have a number of pre-requisites that must be met in order to select them during level ups. A +4 bonus on all saving throws against poison. Facebook. Bleed will continue until the target receives magic healing or leaves combat. It also grants its wielder the ability to cast invisibility spell at will. Weapons - Pathfinder Kingmaker. This +5 holy composite longbow grants its wielder blindsense. 278 2.0 Most characters in Pathfinder carry weapons, ranging from mighty warhammers to graceful bows to even simple clubs. This +5 vicious rapier deals 2 damage to a random ability on hit. It grants its wielder the ability to cast mass heal spell once per day as a 17th level cleric. Its damage is increased by 1d6 against orcs and goblins, and by 2d6 against giants. This +2 composite longbow grants its wielder a +2 enhancement bonus to Dexterity, and the ability to summon a medium air elemental once per day. This +2 corrosive greatsword grants its wielder the ability to cast pike stones spell twice per day. Pathfinder: Kingmaker. This version of monk addresses many of the issues that vanilla monk suffers from, while also introducing some quality of life changes. This weapon is a +5 furious greater frost oversized bastard sword. You will need it. The idea is to do as many attacks with 2 Sai weapons in one round as possible. Taldan Warrior’s Dog Tag (Perception DC 7). Five weapons in the Exotic Weapons proficiency : Dueling Sword, Elven Curve Blade, Estoc, Kama, Sai. Incinerating weapon is sheathed in fire that deals an extra 2d6 points of fire damage on a successful hit. In Pathfinder: Kingmaker, the power of your heroes depends heavily on the items they are equipped with. It can only be used by evil characters. This +4 keen speed estoc grants its wielder the ability to cast waves of fatigue spell once per day. This +3 speed shock light crossbow grants its wielder the ability to cast dimension door spell once per day. Facebook. This +2 halfling sling staff grants its wielder a +2 morale bonus to Dexterity, and a +5 luck bonus on Mobility skill checks. In addition to the extra damage, a necrotic burst weapon deals an extra 1d10 points of negative energy damage on a successful critical hit. Whenever this +5 holy starknife lands a hit, it dazzles the target for 1d4 rounds, and has a chance to cast blindness spell (Fortitude save, DC21) on it. In this Build we will Multiclass a Rogue Knife Master, Monk and Fighter. Improved shock weapon is sheathed in crackling electricity that deals an extra 2d6 points of electricity damage on a successful hit. The attack uses wielder's full base attack bonus, plus any modifiers appropriate to the situation. If its wielder is good, and its target is evil, it deals additional 3d6 divine damage instead. 42,153 . Whenever you score a hit with this weapon, your opponent becomes stunned for 1 round. Each time an enemy lands a hit on the wielder of this +5 anarchic mithral rapier, it gains a stacking +2 bonus to damage rolls until the end of the battle. This +4 speed composite shortbow is decorated with a carving of a hunting cat. This weapon is a +4 necrotic burst punching dagger. 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